MineSwee++ 2
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Version 2.x
  • Build 566
    • Added Solver for you to use in "real-world" Minesweeper Flags games!
  • Build 531 (Release Candidate X)
    • [o] now uses bombs (there is no algorithm involved in this; [o] randomly decides to use the bomb as long as it flags 15 mines and falls behind).
    • Some graphics performance improvement.
    • Some user interface fixes.
  • Build 503 (Release Candidate V)
    • Re-written in C#.
    • Smart system benchmarking to reduce [o]'s thinking time for modern CPUs.
  • Build 395 (Preview Release)
    • Implemented a new algorithm.
    • Added support of multiple logical CPUs.
    • Simplified difficulty control.
    • Changed grid icons to standard Minesweeper Flags ones.

Version 1.x
  • Build 240
    • Removed easter egg.
    • The picture indicates that you have used bomb in a game is added.
    • Modified some internal links.
  • Build 239
    • According Choli's suggestion, the program now starts in the middle of your screen.
    • Thoroughy more picture-ized
    • You can now turn off the sounds
    • You can delete the settings which in registry now.
  • Build 236
    • Fixed Runtime Error 380 (Invalid Property Value) as Choli mentioned in official thread. The first slider bar's max value is now 99.
    • The checkbox now has a longer width, so the text inside shouldn't be line-broken like Choli's screenshot.
    • As for the bomb issue like Lobster said, you can now use the bomb when the center square has been alreay opened.
    • You can now save the settings.
  • Build 233
    • You can now let [o] initial the game. Then, the next round it is you who initial the game...and taking turns so forth
  • Build 231
    • A bomb is now added only for human player...yet a bit experimental
    • Internal form code improvements
  • Build 228
    • Animated "open cell"
    • Modified the sentence Lobster mentioned in official thread.
    • You can choose if [o] uses the extreme hit rate. (See posts below)
  • Build 225
    • More GUI improvements
    • More sound effects
    • Lots more.
  • Build 221
    • GUI improvements: Download and see for yourself...Hard to explain:P
    • [o] now always opens the cell with the applicable highest hit rage. Experimental.
    • Easter Eggie!
  • Build 217
    • Fixed a possible cause of mouse unclickability.
  • Build 216
    • If your mouse suddenly becomes unclickable, now there is a menu option to regain the clickability.
    • Fixed a small logic mistake. Yep [o] became smarter.
    • Fixed a possible freezing problem.
  • Build 213
    • First release.
Sections
  Introduction Introduction
- Introduction to MineSwee++ 2

Development Story Development Story
- Development story of MineSwee++ 2

Download Download
- Download MineSwee++ 2

FAQ FAQ
- Frequently Asked Questions of MineSwee++ 2

Changelogs Changelogs
- MineSwee++ 2 changelogs

Algorithm Algorithm
- Algorithm of C[o]re

Contribute Contribute
- Contribute to MineSwee++ 2
Links
  Official Thread MineSwee++ 2 Official Thread
- The official discussion thread of MineSwee++ 2 on MsgPlus! Live forums



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